Mario Kart 64
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debug.inc.c
Go to the documentation of this file.
1
#include <
ultra64.h
>
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#include <
debug.h
>
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#include "
all_variables.h
"
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#if DVDL
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extern
s32
gGlobalTimer
;
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13
variableWatchAttributes
gMainVariableWatchList
[] = {
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{
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"Global Timer: "
,
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&
gGlobalTimer
,
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sizeof
(
gGlobalTimer
),
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DISPLAY_DECIMAL_NUMBER
|
DISPLAY_SIGNED_NUMBER
,
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0, 0
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},
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{
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"Actors: "
,
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&
gNumActors
,
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sizeof
(
gNumActors
),
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DISPLAY_DECIMAL_NUMBER
,
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0, 0
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},
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{
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"Player Type: "
,
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&
gPlayers
[0].
type
,
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sizeof
(
gPlayerOne
->
type
),
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DISPLAY_HEXIDECIMAL_NUMBER
,
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0, 0
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},
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{
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"X "
,
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&
gPlayers
[0].
pos
[0],
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sizeof
(
gPlayerOne
->
pos
[0]),
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DISPLAY_FLOAT_NUMBER
,
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0, 0
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},
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{
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"Y "
,
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&
gPlayers
[0].
pos
[1],
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sizeof
(
gPlayerOne
->
pos
[1]),
46
DISPLAY_FLOAT_NUMBER
,
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0, 0
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},
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{
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"Z "
,
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&
gPlayers
[0].
pos
[2],
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sizeof
(
gPlayerOne
->
pos
[2]),
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DISPLAY_FLOAT_NUMBER
,
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0, 0
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},
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{
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"Torque 9C: "
,
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&
gPlayers
[0].
currentSpeed
,
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sizeof
(
gPlayerOne
->
currentSpeed
),
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DISPLAY_FLOAT_NUMBER
,
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0, 0
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},
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{
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"Top Speed 214: "
,
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&
gPlayers
[0].
topSpeed
,
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sizeof
(
gPlayerOne
->
topSpeed
),
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DISPLAY_FLOAT_NUMBER
,
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0, 0
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},
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{
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"Accel Offset C4: "
,
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&
gPlayers
[0].
slopeAccel
,
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sizeof
(
gPlayerOne
->
slopeAccel
),
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DISPLAY_SIGNED_NUMBER
,
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0, 0
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},
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};
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#endif
all_variables.h
D_8015F6E8
s16 D_8015F6E8
Definition
code_800029B0.c:86
debug.h
gPlayerOne
Player * gPlayerOne
Definition
main.c:72
gGlobalTimer
s32 gGlobalTimer
Definition
main.c:187
gPlayers
Player gPlayers[NUM_PLAYERS]
Definition
main.c:71
gNumActors
u16 gNumActors
Definition
main.c:111
Player::currentSpeed
f32 currentSpeed
Definition
common_structs.h:284
Player::slopeAccel
s16 slopeAccel
Definition
common_structs.h:299
Player::type
u16 type
Definition
common_structs.h:246
Player::topSpeed
f32 topSpeed
Definition
common_structs.h:334
Player::pos
Vec3f pos
Definition
common_structs.h:255
ultra64.h
s32
signed int s32
Definition
ultratypes.h:15
src
debug
debug.inc.c
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