Mario Kart 64
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debug.inc.c
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1#include <ultra64.h>
2#include <debug.h>
3#include "all_variables.h"
4
5#if DVDL
6
7extern s32 gGlobalTimer;
8
14 {
15 "Global Timer: ",
17 sizeof(gGlobalTimer),
19 0, 0
20 },
21 {
22 "Actors: ",
24 sizeof(gNumActors),
26 0, 0
27 },
28 {
29 "Player Type: ",
30 &gPlayers[0].type,
31 sizeof(gPlayerOne->type),
33 0, 0
34 },
35 {
36 "X ",
37 &gPlayers[0].pos[0],
38 sizeof(gPlayerOne->pos[0]),
40 0, 0
41 },
42 {
43 "Y ",
44 &gPlayers[0].pos[1],
45 sizeof(gPlayerOne->pos[1]),
47 0, 0
48 },
49 {
50 "Z ",
51 &gPlayers[0].pos[2],
52 sizeof(gPlayerOne->pos[2]),
54 0, 0
55 },
56 {
57 "Torque 9C: ",
59 sizeof(gPlayerOne->currentSpeed),
61 0, 0
62 },
63 {
64 "Top Speed 214: ",
66 sizeof(gPlayerOne->topSpeed),
68 0, 0
69 },
70 {
71 "Accel Offset C4: ",
73 sizeof(gPlayerOne->slopeAccel),
75 0, 0
76 },
77
78};
79
80#endif
s16 D_8015F6E8
Definition code_800029B0.c:86
Player * gPlayerOne
Definition main.c:72
s32 gGlobalTimer
Definition main.c:187
Player gPlayers[NUM_PLAYERS]
Definition main.c:71
u16 gNumActors
Definition main.c:111
f32 currentSpeed
Definition common_structs.h:284
s16 slopeAccel
Definition common_structs.h:299
u16 type
Definition common_structs.h:246
f32 topSpeed
Definition common_structs.h:334
Vec3f pos
Definition common_structs.h:255
signed int s32
Definition ultratypes.h:15