Mario Kart 64
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macros.h
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1#ifndef _MACROS_H_
2#define _MACROS_H_
3
4
5#ifndef __sgi
6#define GLOBAL_ASM(...)
7#endif
8
9#if !defined(__sgi) && (!defined(NON_MATCHING) || !defined(AVOID_UB))
10// asm-process isn't supported outside of IDO, and undefined behavior causes
11// crashes.
12//#error Matching build is only possible on IDO; please build with NON_MATCHING=1.
13#endif
14
15#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
16
17#define GLUE(a, b) a ## b
18#define GLUE2(a, b) GLUE(a, b)
19
20// Avoid compiler warnings for unused variables
21#ifdef __GNUC__
22#define UNUSED __attribute__((unused))
23#else
24#define UNUSED
25#endif
26
27// Avoid undefined behaviour for non-returning functions
28#ifdef __GNUC__
29#define NORETURN __attribute__((noreturn))
30#else
31#define NORETURN
32#endif
33
34// Static assertions
35#ifdef __GNUC__
36#define STATIC_ASSERT(cond, msg) _Static_assert(cond, msg)
37#else
38#define STATIC_ASSERT(cond, msg) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1]
39#endif
40
41// Align to 8-byte boundary for DMA requirements
42#ifdef __GNUC__
43#define ALIGNED8 __attribute__((aligned(8)))
44#else
45#define ALIGNED8
46#endif
47
48// Align to 16-byte boundary for audio lib requirements
49#ifdef __GNUC__
50#define ALIGNED16 __attribute__((aligned(16)))
51#else
52#define ALIGNED16
53#endif
54
55// convert a virtual address to physical.
56#define VIRTUAL_TO_PHYSICAL(addr) ((uintptr_t)(addr) & 0x1FFFFFFF)
57
58// convert a physical address to virtual.
59#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr) | 0x80000000)
60
61// another way of converting virtual to physical
62#define VIRTUAL_TO_PHYSICAL2(addr) ((u8 *)(addr) - 0x80000000U)
63
64// aligns an address to the next 16 bytes
65#define ALIGN16(val) (((val) + 0xF) & ~0xF)
66
73#define GET_PACKED_END(dl) (((u8*) dl) + sizeof(dl) - sizeof(dl[0]) - 0x07000000)
74
75#endif