void func_8008ADD0(f32 *, f32)
bool is_within_distance_to_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:710
void func_8008A920(s32)
Definition code_80086E70.c:1437
void func_8008A850(s32)
Definition code_80086E70.c:1411
void func_800896D4(s32, f32, f32)
Definition code_80086E70.c:1077
void func_80088150(s32)
Definition code_80086E70.c:422
s16 gCurrentCourseId
Definition code_800029B0.c:30
void func_80087844(s32)
Definition code_80086E70.c:208
s32 func_8008A870(Player *)
Definition code_80086E70.c:1415
s32 func_80089F24(s32)
Definition code_80086E70.c:1210
void func_8008BF18(s32)
Definition code_80086E70.c:1903
s32 func_8008847C(s32)
Definition code_80086E70.c:506
void func_800876A0(s32)
Definition code_80086E70.c:175
void func_80089A04(s32, f32, f32)
Definition code_80086E70.c:1120
u16 get_x_direction_angle(s32)
Definition code_80086E70.c:127
s32 func_8008789C(s32, s32)
Definition code_80086E70.c:217
void func_8008B018(void)
Definition code_80086E70.c:1587
void func_8008AC40(s32)
Definition code_80086E70.c:1511
void func_8008ACD8(void)
Definition code_80086E70.c:1539
void set_obj_velocity(s32, f32, f32, f32)
Definition code_80086E70.c:1813
void func_8008BF64(s32)
Definition code_80086E70.c:1909
void func_8008757C(s32)
Definition code_80086E70.c:160
void func_8008BE0C(s32, s16, u16)
Definition code_80086E70.c:1889
void func_8008900C(Player *)
Definition code_80086E70.c:933
void func_8008B028(void)
Definition code_80086E70.c:1595
void func_8008B038(s32)
Definition code_80086E70.c:1603
s32 func_80087D24(s32, f32, f32, f32)
Definition code_80086E70.c:320
void func_8008B80C(s32, f32, f32, f32)
Definition code_80086E70.c:1787
void func_8008BA40(s32, s16, u16)
Definition code_80086E70.c:1835
s32 is_within_bounds_to_camera(s32, Camera *, f32, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:758
void func_8008B030(void)
Definition code_80086E70.c:1599
s32 func_80087954(s32, s32)
Definition code_80086E70.c:236
void func_8008B020(void)
Definition code_80086E70.c:1591
s32 func_80089B50(s32)
Definition code_80086E70.c:1137
void func_8008BAB4(s32, s16, u16)
Definition code_80086E70.c:1842
void func_800874D4(s32)
Definition code_80086E70.c:151
void func_8008BEA4(s32, u16, u16)
Definition code_80086E70.c:1894
s32 func_80087B84(s32, f32, f32)
Definition code_80086E70.c:282
s32 get_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:607
f32 func_8008933C(Player *, s32, f32, f32)
Definition code_80086E70.c:1002
void func_8008B1B4(void)
Definition code_80086E70.c:1617
void func_80086F60(s32)
Definition code_80086E70.c:40
void func_80087620(s32)
Definition code_80086E70.c:170
void func_80087710(s32)
Definition code_80086E70.c:180
void func_8008775C(s32)
Definition code_80086E70.c:186
void func_80088FF0(Player *)
Definition code_80086E70.c:926
void func_80087798(s32)
Definition code_80086E70.c:191
bool has_collided_with_player_1d(s32, Player *, f32)
Returns if the object collided with the player.
Definition code_80086E70.c:856
void func_800883FC(s32)
Definition code_80086E70.c:490
s32 func_80087104(s32, u16)
Definition code_80086E70.c:81
void func_80086EF0(s32)
Definition code_80086E70.c:30
void func_8008BFFC(s32)
Definition code_80086E70.c:1926
void func_800880DC(void)
Definition code_80086E70.c:407
void func_8008A2CC(s32, s32, u16)
Definition code_80086E70.c:1299
void func_800886F4(s32)
Definition code_80086E70.c:559
void func_8008AA3C(s32)
Definition code_80086E70.c:1457
void func_80087444(s32)
Definition code_80086E70.c:143
void func_8008A454(s32, s32, s32)
Definition code_80086E70.c:1342
f32 func_8008786C(f32, f32, f32, f32, f32)
Definition code_80086E70.c:213
void func_8008A9B8(s32)
Definition code_80086E70.c:1446
s32 func_80088538(s32)
Definition code_80086E70.c:522
s32 func_8008A890(Camera *)
Definition code_80086E70.c:1419
bool has_collided_horizontally_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:806
void func_8008B78C(s32)
Definition code_80086E70.c:1771
void func_8008AE8C(void)
Definition code_80086E70.c:1565
void func_8008B3E4(s32)
Definition code_80086E70.c:1678
bool is_within_horizontal_distance_of_player(s32, Player *, f32)
Returns if the object is closer than the distance to the player.
Definition code_80086E70.c:661
void func_8008BB28(s32, s16, u16)
Definition code_80086E70.c:1849
bool is_within_distance_to_camera(s32, Camera *, f32)
Returns if the object is closer than the distance to the camera.
Definition code_80086E70.c:782
s32 func_800871AC(s32, s32)
Definition code_80086E70.c:97
void set_obj_origin_pos(s32, f32, f32, f32)
Definition code_80086E70.c:1781
f32 func_80088F54(s32, Player *)
Definition code_80086E70.c:899
void func_8008BD14(s32, s16, s16, s16, u16, u16, u16)
Definition code_80086E70.c:1876
void func_8008A6DC(s32, f32)
Definition code_80086E70.c:1382
void func_800887C0(s32)
Definition code_80086E70.c:571
void func_8008B1D4(s32)
Definition code_80086E70.c:1633
s32 func_80087E08(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:339
void func_80089474(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1034
void func_8008AE9C(s32)
Definition code_80086E70.c:1573
void func_8008A4CC(s32)
Definition code_80086E70.c:1350
void func_8008A830(s32)
Definition code_80086E70.c:1407
void func_80088178(s32, s32)
Definition code_80086E70.c:426
void set_obj_orientation(s32, u16, u16, u16)
Definition code_80086E70.c:1807
void func_80088038(s32, f32, u16)
Definition code_80086E70.c:394
void func_8008781C(s32)
Definition code_80086E70.c:203
void func_800892E0(s32)
Definition code_80086E70.c:994
void func_80088228(s32)
Definition code_80086E70.c:441
s32 func_80089E18(s32)
Definition code_80086E70.c:1189
s32 func_8008A0B4(s32, Player *, Camera *, u16)
Definition code_80086E70.c:1247
s32 func_8008A8B0(s16, s16)
Definition code_80086E70.c:1423
void func_800880E4(s32)
Definition code_80086E70.c:411
s32 func_8008A060(s32, Camera *, u16)
Definition code_80086E70.c:1233
void func_8008ACE0(f32 *, f32)
s32 get_horizontal_distance_to_player(s32, Player *)
Returns the distance between the object and the player.
Definition code_80086E70.c:591
void func_8008AFE0(s32, f32)
Definition code_80086E70.c:1582
s32 func_80087F14(s32, f32, f32, f32, s16, s32)
Definition code_80086E70.c:367
void func_8008748C(s32)
Definition code_80086E70.c:147
bool has_collided_with_player(s32, Player *)
Returns if the object collided with the player.
Definition code_80086E70.c:830
void func_800877F0(s32)
Definition code_80086E70.c:199
s32 get_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:641
s32 func_8008A364(s32, s32, u16, s32)
Definition code_80086E70.c:1318
void func_8008751C(s32)
Definition code_80086E70.c:155
void func_8008B17C(s32, f32)
Definition code_80086E70.c:1612
void func_8008B928(s32, s16, s16, s16, s16[][4])
Definition code_80086E70.c:1819
void func_80086EAC(s32, s32, s16)
Definition code_80086E70.c:24
void func_8008ACD0(void)
Definition code_80086E70.c:1535
void func_8008B1CC(void)
Definition code_80086E70.c:1629
void func_80086E70(s32)
Definition code_80086E70.c:19
s32 func_80087294(s32, Player *)
Definition code_80086E70.c:119
void func_8008ACC8(void)
Definition code_80086E70.c:1531
bool is_within_horizontal_distance_to_camera(s32, Camera *, f32)
Returns if the object is between the distance_min and distance_max to the camera.
Definition code_80086E70.c:735
void func_8008B1C4(void)
Definition code_80086E70.c:1625
void func_8008ABC0(s32)
Definition code_80086E70.c:1495
void func_80087258(s32, s32, f32)
void func_8008BC58(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1866
s32 func_80086FA4(s32)
Definition code_80086E70.c:47
s32 func_80088F94(s32, Player *, f32)
Definition code_80086E70.c:910
s32 func_80089CBC(s32, f32)
Definition code_80086E70.c:1164
void func_8008ADC0(void)
Definition code_80086E70.c:1550
void func_8008A810(s32)
Definition code_80086E70.c:1403
void func_8008BB9C(s32, s16, s16, u16, u16)
Definition code_80086E70.c:1856
void func_8008B44C(s32)
Definition code_80086E70.c:1694
s32 get_y_direction_angle(s32)
Definition code_80086E70.c:131
s32 func_8008A140(s32, Camera *, u16)
Definition code_80086E70.c:1263
void func_80088364(s32)
Definition code_80086E70.c:473
void func_8008A1D0(s32, s32, s32, s32)
Definition code_80086E70.c:1275
void func_80089820(s32, f32, f32, u32)
Definition code_80086E70.c:1094
void func_80089020(s32, f32 *)
Definition code_80086E70.c:938
s32 func_80087A0C(s32, s16, s16, s16, s16)
Definition code_80086E70.c:255
void func_80089538(s32, s32, f32, f32, u32)
Definition code_80086E70.c:1047
void func_8008ADC8(void)
Definition code_80086E70.c:1554
void func_8008AB10(s32)
Definition code_80086E70.c:1476
void func_8008A610(s32)
Definition code_80086E70.c:1370
s32 func_800882B0(s32, s32)
Definition code_80086E70.c:457
u32 get_horizontal_distance_to_camera(s32, Camera *)
Returns the distance between the object and the camera.
Definition code_80086E70.c:625
void func_800873F4(s32)
Definition code_80086E70.c:139
void func_8008B284(s32)
Definition code_80086E70.c:1646
void func_800877C4(s32)
Definition code_80086E70.c:195
s32 func_800895E4(s32)
Definition code_80086E70.c:1057
void func_8008AE94(void)
Definition code_80086E70.c:1569
s32 are_between_distance_2d(s32, Player *, f32, f32)
void func_8008ACC0(void)
Definition code_80086E70.c:1527
void func_8008B478(s32, s32)
Definition code_80086E70.c:1699
void set_obj_direction_angle(s32, u16, u16, u16)
Definition code_80086E70.c:1801
void func_8008B844(s32)
Definition code_80086E70.c:1793
void func_8008B6A4(s32)
Definition code_80086E70.c:1742
s32 func_80087060(s32, s32)
Definition code_80086E70.c:65
s32 func_80087C48(s32, f32, f32, s32)
Definition code_80086E70.c:299
void func_8008B724(s32)
Definition code_80086E70.c:1758
void func_800873A4(s32)
Definition code_80086E70.c:135
void func_8008BFC0(s32)
Definition code_80086E70.c:1921
void func_8008B620(s32)
Definition code_80086E70.c:1725
void func_8008701C(s32, s32)
Definition code_80086E70.c:60
bool has_collided_with_player_and_within_height(s32, Player *, f32)
Returns if the object collided with the player and is closer than the distance in the y axis.
Definition code_80086E70.c:877
s32 angle_between_object_camera(s32, Camera *)
Definition code_80086E70.c:123
void func_80086FD4(s32)
Definition code_80086E70.c:55
void func_80086F10(s32, s32, Vec4s[])
Definition code_80086E70.c:34
void func_8008B1BC(void)
Definition code_80086E70.c:1621
s32 func_8008861C(s32)
Definition code_80086E70.c:540
s16 Vec4s[4]
Definition common_structs.h:10
Definition common_structs.h:245
signed int s32
Definition ultratypes.h:15
unsigned int u32
Definition ultratypes.h:16
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:33
unsigned short int u16
Definition ultratypes.h:14