Mario Kart 64
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effects.h
Go to the documentation of this file.
1#ifndef EFFECTS_H
2#define EFFECTS_H
3
4#include "common_structs.h"
5
6/* Function Prototypes */
7
8void func_unnamed(void);
13void func_unnamed3(void);
14void func_8008C204(void);
15void func_unnamed4(void);
16void func_8008C214(void);
17void func_unnamed5(void);
18void func_unnamed6(void);
19void func_unnamed7(void);
20void func_unnamed8(void);
21void func_8008C23C(void);
22void func_unnamed9(void);
23void func_unnamed10(void);
24void func_unnamed11(void);
25void func_unnamed12(void);
26void func_unnamed13(void);
27void func_unnamed14(void);
28void func_unnamed15(void);
29void func_unnamed16(void);
30void func_unnamed17(void);
31void func_unnamed18(void);
32void func_unnamed19(void);
33void func_unnamed20(void);
34void func_unnamed21(void);
36void func_unnamed23(void);
37void func_unnamed24(void);
38void func_unnamed25(void);
39void func_unnamed26(void);
40void func_unnamed27(void);
41void func_unnamed28(void);
42void func_unnamed29(void);
43void func_unnamed30(void);
44void func_unnamed31(void);
45void func_unnamed32(void);
46void func_unnamed33(void);
48void func_unnamed34(void);
49void clean_effect(Player*, s8);
50void func_8008C528(Player*, s8);
51void func_8008C62C(Player*, s8);
52void func_8008C6D0(Player*, s8);
53void func_8008C73C(Player*, s8);
54void func_8008C8C4(Player*, s8);
55void func_8008C9EC(Player*, s8);
56void func_8008CDC0(Player*, s8);
57void func_8008CEB0(Player*, s8);
59void func_8008D0FC(Player*, s8);
60void func_8008D170(Player*, s8);
65void func_8008D570(Player*, s8);
66void func_8008D698(Player*, s8);
68void func_8008D7B0(Player*, s8);
69void func_8008D8B4(Player*, s8);
72void func_8008DABC(Player*, s8);
73void func_8008DC08(Player*, s8);
77void func_8008E4A4(Player*, s8);
79void func_8008E884(Player*, s8);
89void func_8008F104(Player*, s8);
90void func_8008F1B8(Player*, s8);
93void func_8008F494(Player*, s8);
94void func_8008F5A4(Player*, s8);
97void func_8008F86C(Player*, s8);
100void func_8008FB30(Player*, s8);
101void func_8008FC1C(Player*);
102void func_8008FC64(Player*, s8);
103void func_8008FCDC(Player*, s8);
109void func_8008FF08(Player*, s8);
111void func_80090778(Player*);
112void func_80090868(Player*);
113void func_80090970(Player*, s8, s8);
115void func_800911B4(Player*, s8);
116void func_80091298(Player*, s8);
117
118// audio/external.c
119void func_800C9250(u8);
120void func_800CA59C(u8);
121void func_800CA730(u8);
122void func_800CA984(u8);
123void func_800CAFC0(u8);
124void func_800CB064(u8);
125
126extern s32 D_8018D900[];
127extern s16 D_8018D920[];
128extern s32 D_8018D930[];
129extern s32 D_8018D950[];
130extern s32 D_8018D970[];
131extern s32 D_8018D990[];
132
133/* This is where I'd put my static data, if I had any */
134
135extern f32 D_800E3710[];
136extern f32 D_800E3730[];
137extern f32 D_800E3750[];
138extern f32 D_800E3770[];
139extern f32 D_800E37B0[];
140extern f32 D_800E3790[];
141extern f32 D_800E37D0[];
142extern f32 D_800E37F0[];
143extern s16 D_80165190[4][8];
144extern f32 D_80165280[];
146
147#endif
f32 Vec3f[3]
Definition common_structs.h:6
void func_unnamed14(void)
Definition effects.c:98
void apply_boo_sound_effect(Player *, s8)
Definition effects.c:1486
void func_8008C528(Player *, s8)
Definition effects.c:232
void func_8008FDF4(Player *, s8)
void func_8008C204(void)
Definition effects.c:51
void func_80091298(Player *, s8)
Definition effects.c:2060
void apply_hit_by_item_effect(Player *, s8)
Definition effects.c:1073
void func_8008C8C4(Player *, s8)
Definition effects.c:326
void func_8008FCDC(Player *, s8)
Definition effects.c:1557
void remove_boost_ramp_wood_effect(Player *)
Definition effects.c:1258
s32 D_8018D900[]
Definition effects.c:20
void func_8008D3B0(Player *, s8)
void func_800CA984(u8)
Definition external.c:3800
void func_8008C6D0(Player *, s8)
Definition effects.c:276
void apply_hit_rotating_sound_effect(Player *, s8)
Definition effects.c:857
void func_8008F86C(Player *, s8)
Definition effects.c:1441
void apply_lightning_effect(Player *, s8)
Definition effects.c:890
void func_unnamed12(void)
Definition effects.c:92
void func_8008C73C(Player *, s8)
Definition effects.c:294
void func_unnamed5(void)
Definition effects.c:63
void func_8008DABC(Player *, s8)
Definition effects.c:719
void func_8008C1E0(s32 *, s32)
void func_unnamed8(void)
Definition effects.c:75
void func_800911B4(Player *, s8)
Definition effects.c:2019
void func_8008FE84(Player *, s8)
void apply_star_effect(Player *, s8)
Definition effects.c:1400
f32 D_800E37B0[]
Definition kart_attributes.inc.c:424
void func_800C9250(u8)
Definition external.c:3354
void func_8008FD4C(Player *, s8)
s16 D_80165190[4][8]
Definition render_player.c:58
void func_unnamed27(void)
Definition effects.c:143
void func_8008D170(Player *, s8)
Definition effects.c:487
f32 D_800E3770[]
Definition kart_attributes.inc.c:418
s16 D_8018D920[]
Definition effects.c:21
void func_unnamed18(void)
Definition effects.c:110
void func_800CB064(u8)
Definition external.c:3931
void func_8008D0FC(Player *, s8)
Definition effects.c:476
void func_8008E4A4(Player *, s8)
Definition effects.c:959
void func_unnamed33(void)
Definition effects.c:168
f32 D_800E3710[]
Definition kart_attributes.inc.c:409
void func_8008DC08(Player *, s8)
Definition effects.c:751
f32 D_800E37F0[]
Definition kart_attributes.inc.c:430
s32 D_8018D990[]
Definition effects.c:25
void func_8008C62C(Player *, s8)
Definition effects.c:258
void func_8008D760(Player *)
Definition effects.c:635
void remove_lightning_effect(Player *, s8)
void func_unnamed22(s32, s32)
void func_unnamed15(void)
Definition effects.c:101
void func_unnamed29(void)
Definition effects.c:152
void remove_boost_ramp_asphalt_effect(Player *)
Definition effects.c:1216
void func_unnamed10(void)
Definition effects.c:86
void func_8008D9C0(Player *)
Definition effects.c:697
void func_800CA730(u8)
Definition external.c:3761
void func_unnamed23(void)
Definition effects.c:127
s32 func_8008C1D8(s32 *)
void func_8008C310(Player *)
Definition effects.c:173
void func_unnamed34(void)
Definition effects.c:179
void func_8008D698(Player *, s8)
Definition effects.c:613
void func_80090178(Player *, s8, Vec3f, Vec3f)
Definition effects.c:1702
void func_unnamed30(void)
Definition effects.c:156
void func_unnamed19(void)
Definition effects.c:113
s32 D_8018D930[]
Definition effects.c:22
void func_unnamed17(void)
Definition effects.c:107
void func_unnamed9(void)
Definition effects.c:83
void func_8008C23C(void)
Definition effects.c:79
f32 D_800E37D0[]
Definition kart_attributes.inc.c:427
void func_8008D0E4(Player *, s8)
void func_unnamed13(void)
Definition effects.c:95
f32 D_800E3790[]
Definition kart_attributes.inc.c:421
f32 D_800E3750[]
Definition kart_attributes.inc.c:415
void func_8008F1B8(Player *, s8)
Definition effects.c:1279
void func_800CAFC0(u8)
Definition external.c:3915
void apply_boost_ramp_wood_effect(Player *)
Definition effects.c:1241
void remove_boost_effect(Player *)
Definition effects.c:583
void func_unnamed11(void)
Definition effects.c:89
void func_unnamed28(void)
Definition effects.c:148
void func_8008F494(Player *, s8)
Definition effects.c:1349
void apply_reverse_sound_effect(Player *, s8)
Definition effects.c:1020
void func_8008CEB0(Player *, s8)
Definition effects.c:421
void func_8008FF08(Player *, s8)
Definition effects.c:1617
void func_unnamed16(void)
Definition effects.c:104
void func_unnamed6(void)
Definition effects.c:67
void func_unnamed7(void)
Definition effects.c:71
void apply_star_sound_effect(Player *, s8)
Definition effects.c:1421
s32 func_800910E4(Player *)
Definition effects.c:1990
void func_8008C214(void)
Definition effects.c:59
void func_8008FB30(Player *, s8)
Definition effects.c:1511
void func_8008F3E0(Player *)
Definition effects.c:1328
void func_800CA59C(u8)
Definition external.c:3735
void func_unnamed20(void)
Definition effects.c:116
void apply_boost_ramp_asphalt_effect(Player *)
Definition effects.c:1193
void func_8008D570(Player *, s8)
Definition effects.c:588
s32 gFrameSinceLastACombo[]
Definition spawn_players.c:46
void func_8008D97C(Player *)
Definition effects.c:688
void func_unnamed32(void)
Definition effects.c:164
void func_unnamed25(void)
Definition effects.c:135
void func_8008F3F4(Player *, s8)
void func_8008FC1C(Player *)
Definition effects.c:1534
f32 D_800E3730[]
Definition kart_attributes.inc.c:412
void func_80090868(Player *)
Definition effects.c:1810
void func_8008C9EC(Player *, s8)
Definition effects.c:350
void func_8008FDA8(Player *, s8)
void func_unnamed31(void)
Definition effects.c:160
void apply_boost_ramp_asphalt_sound_effect(Player *, s8)
Definition effects.c:1173
void func_8008D7B0(Player *, s8)
Definition effects.c:645
void apply_boost_sound_effect(Player *, s8)
Definition effects.c:542
void apply_boost_effect(Player *)
Definition effects.c:566
void func_80090970(Player *, s8, s8)
Definition effects.c:1841
void func_unnamed4(void)
Definition effects.c:55
void func_unnamed3(void)
Definition effects.c:47
void func_8008FEDC(Player *, s8)
void func_unnamed26(void)
Definition effects.c:139
void func_8008FC64(Player *, s8)
Definition effects.c:1544
void func_8008F5A4(Player *, s8)
Definition effects.c:1376
void func_80090778(Player *)
Definition effects.c:1780
void apply_boo_effect(Player *, s8)
Definition effects.c:1450
void func_unnamed24(void)
Definition effects.c:131
void func_8008F104(Player *, s8)
Definition effects.c:1263
void apply_boost_ramp_wood_sound_effect(Player *, s8)
Definition effects.c:1221
void remove_hit_by_item_effect(Player *, s8)
Definition effects.c:1162
void func_unnamed1(s32)
s32 D_8018D950[]
Definition effects.c:23
void apply_hit_by_item_sound_effect(Player *, s8)
Definition effects.c:1130
void func_8008D8B4(Player *, s8)
Definition effects.c:666
void func_8008E884(Player *, s8)
Definition effects.c:1062
void func_8008CDC0(Player *, s8)
Definition effects.c:404
void func_unnamed2(s32)
void clean_effect(Player *, s8)
Definition effects.c:183
s32 D_8018D970[]
Definition effects.c:24
f32 D_80165280[]
Definition spawn_players.c:30
void func_unnamed21(void)
Definition effects.c:119
void func_unnamed(void)
Definition effects.c:27
Definition common_structs.h:245
signed int s32
Definition ultratypes.h:15
signed char s8
Definition ultratypes.h:11
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:33
unsigned char u8
Definition ultratypes.h:12