Mario Kart 64
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Go to the source code of this file.
Data Structures | |
struct | Sound |
struct | Unk_800E9F7C |
struct | Unk_8018EFD8 |
struct | SoundCharacteristics |
struct | Unk_800EA06C |
struct | struct_D_801930D0_inner |
struct | struct_D_801930D0_entry |
struct | ChannelVolumeScaleFade |
struct | UnkStruct8018EF18 |
Macros | |
#define | ADSR_STATE_DISABLED 0 |
#define | ADSR_STATE_INITIAL 1 |
#define | ADSR_STATE_START_LOOP 2 |
#define | ADSR_STATE_LOOP 3 |
#define | ADSR_STATE_FADE 4 |
#define | ADSR_STATE_HANG 5 |
#define | ADSR_STATE_DECAY 6 |
#define | ADSR_STATE_RELEASE 7 |
#define | ADSR_STATE_SUSTAIN 8 |
#define | ADSR_ACTION_RELEASE 0x10 |
#define | ADSR_ACTION_DECAY 0x20 |
#define | ADSR_ACTION_HANG 0x40 |
#define | ADSR_DISABLE 0 |
#define | ADSR_HANG -1 |
#define | ADSR_GOTO -2 |
#define | ADSR_RESTART -3 |
#define | SEQUENCE_ARGS(priority, seqId) ((priority << 8) | seqId) |
#define | SOUND_MODE_STEREO 0 |
#define | SOUND_MODE_MONO 3 |
#define | SOUND_MODE_HEADSET 1 |
#define | SEQ_PLAYER_LEVEL 0 |
#define | SEQ_PLAYER_ENV 1 |
#define | SEQ_PLAYER_SFX 2 |
#define | SOUND_BANK_UNK0 0 |
#define | SOUND_BANK_UNK1 1 |
#define | SOUND_BANK_UNK2 2 |
#define | SOUND_BANK_UNK3 3 |
#define | SOUND_BANK_UNK4 4 |
#define | SOUND_BANK_UNK5 5 |
#define | SOUND_BANK_COUNT 6 |
#define ADSR_ACTION_DECAY 0x20 |
#define ADSR_ACTION_HANG 0x40 |
#define ADSR_ACTION_RELEASE 0x10 |
#define ADSR_DISABLE 0 |
#define ADSR_GOTO -2 |
#define ADSR_HANG -1 |
#define ADSR_RESTART -3 |
#define ADSR_STATE_DECAY 6 |
#define ADSR_STATE_DISABLED 0 |
#define ADSR_STATE_FADE 4 |
#define ADSR_STATE_HANG 5 |
#define ADSR_STATE_INITIAL 1 |
#define ADSR_STATE_LOOP 3 |
#define ADSR_STATE_RELEASE 7 |
#define ADSR_STATE_START_LOOP 2 |
#define ADSR_STATE_SUSTAIN 8 |
#define SEQ_PLAYER_ENV 1 |
#define SEQ_PLAYER_LEVEL 0 |
#define SEQ_PLAYER_SFX 2 |
#define SEQUENCE_ARGS | ( | priority, | |
seqId ) ((priority << 8) | seqId) |
#define SOUND_BANK_COUNT 6 |
#define SOUND_BANK_UNK0 0 |
#define SOUND_BANK_UNK1 1 |
#define SOUND_BANK_UNK2 2 |
#define SOUND_BANK_UNK3 3 |
#define SOUND_BANK_UNK4 4 |
#define SOUND_BANK_UNK5 5 |
#define SOUND_MODE_HEADSET 1 |
#define SOUND_MODE_MONO 3 |
#define SOUND_MODE_STEREO 0 |