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void * | get_next_available_memory_addr (u32) |
| Returns the address of the next available memory location and updates the memory pointer to reference the next location of available memory based provided size to allocate.
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uintptr_t | set_segment_base_addr (s32, void *) |
| Stores the physical memory addr for segmented memory in gSegmentTable using the segment number as an index.
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void * | get_segment_base_addr (s32) |
| Returns the physical memory location of a segment.
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void * | segmented_to_virtual (const void *) |
| converts an RSP segment + offset address to a normal memory address
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void | move_segment_table_to_dmem (void) |
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void | initialize_memory_pool (uintptr_t, uintptr_t) |
| Sets the starting location for allocating memory and calculates pool size.
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void * | decompress_segments (u8 *, u8 *) |
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void * | allocate_memory (u32) |
| Allocates memory and adjusts gFreeMemorySize.
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void * | load_data (uintptr_t, uintptr_t) |
| Allocate and DMA.
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void | func_802A7D54 (s32, s32) |
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void | main_pool_init (u32, u32) |
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void * | main_pool_alloc (u32, u32) |
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u32 | main_pool_free (void *) |
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void * | main_pool_realloc (void *, u32) |
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s32 | main_pool_available (void) |
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u32 | main_pool_push_state (void) |
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u32 | main_pool_pop_state (void) |
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void * | func_802A80B0 (u8 *, u8 *, u8 *) |
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void | func_802A81EC (void) |
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struct AllocOnlyPool * | alloc_only_pool_init (u32, u32) |
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u32 | func_802A82AC (s32) |
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s32 | func_802A8348 (s32, s32, s32) |
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u8 * | dma_textures (u8 *, u32, u32) |
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u32 | MIO0_0F (u8 *, u32, u32) |
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void | func_802A8844 (void) |
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void | unpack_lights (Gfx *, u8 *, s8) |
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void | unpack_displaylist (Gfx *, u8 *, s8) |
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void | unpack_end_displaylist (Gfx *, u8 *, s8) |
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void | unpack_set_geometry_mode (Gfx *, u8 *, s8) |
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void | unpack_clear_geometry_mode (Gfx *, u8 *, s8) |
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void | unpack_cull_displaylist (Gfx *, u8 *, s8) |
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void | unpack_combine_mode1 (Gfx *, u8 *, u32) |
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void | unpack_combine_mode2 (Gfx *, u8 *, u32) |
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void | unpack_combine_mode_shade (Gfx *, u8 *, u32) |
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void | unpack_combine_mode4 (Gfx *, u8 *, u32) |
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void | unpack_combine_mode5 (Gfx *, u8 *, u32) |
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void | unpack_render_mode_opaque (Gfx *, u8 *, u32) |
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void | unpack_render_mode_tex_edge (Gfx *, u8 *, u32) |
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void | unpack_render_mode_translucent (Gfx *, u8 *, u32) |
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void | unpack_render_mode_opaque_decal (Gfx *, u8 *, u32) |
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void | unpack_render_mode_translucent_decal (Gfx *, u8 *, u32) |
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void | unpack_tile_sync (Gfx *, u8 *, s8) |
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void | unpack_tile_load_sync (Gfx *, u8 *, s8) |
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void | unpack_texture_on (Gfx *, u8 *, s8) |
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void | unpack_texture_off (Gfx *, u8 *, s8) |
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u8 * | load_course (s32) |
| Loads & DMAs course data. Vtx, textures, displaylists, etc.
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