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Mario Kart 64
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#include <actor_types.h>
Data Fields | ||
| s16 | type | |
| s16 | flags | |
| s16 | unk_04 | |
| s16 | state | |
| s16 | parentIndex | |
| s16 | bananaId | |
| f32 | boundingBoxSize | |
| union { | ||
| Vec3s rot | ||
| struct { | ||
| s16 playerId | ||
| s16 elderIndex | ||
| s16 youngerIndex | ||
| } | ||
| }; | ||
| s16 | unk_16 | |
| Vec3f | pos | |
| Vec3f | velocity | |
| Collision | unk30 | |
| union { ... } BananaActor |
| s16 BananaActor::bananaId |
| f32 BananaActor::boundingBoxSize |
| s16 BananaActor::elderIndex |
| s16 BananaActor::flags |
| s16 BananaActor::parentIndex |
| s16 BananaActor::playerId |
| Vec3f BananaActor::pos |
| Vec3s BananaActor::rot |
| s16 BananaActor::state |
| s16 BananaActor::type |
| Collision BananaActor::unk30 |
| s16 BananaActor::unk_04 |
| s16 BananaActor::unk_16 |
| Vec3f BananaActor::velocity |
| s16 BananaActor::youngerIndex |