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Mario Kart 64
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struct for a texture use in menu mainly More...
#include <textures.h>
Data Fields | |
| s16 | type |
| s16 | unused1 |
| u64 * | textureData |
| u16 | width |
| u16 | height |
| u16 | dX |
| u16 | dY |
| u16 | size |
| s16 | unused2 |
struct for a texture use in menu mainly
| u16 MkTexture::dX |
| u16 MkTexture::dY |
| u16 MkTexture::height |
| u16 MkTexture::size |
| u64* MkTexture::textureData |
| s16 MkTexture::type |
| s16 MkTexture::unused1 |
| s16 MkTexture::unused2 |
| u16 MkTexture::width |