| Mario Kart 64
    | 
#include <actor_types.h>
| Data Fields | |
| s16 | type | 
| s16 | flags | 
| Vec4s | visibilityStates | 
| f32 | boundingBoxSize | 
| Vec3s | unk10 | 
| s16 | unk16 | 
| Vec3f | pos | 
| Vec4s | timers | 
| f32 | unk_02C | 
| Collision | unk30 | 
| f32 PalmTree::boundingBoxSize | 
| s16 PalmTree::flags | 
| Vec3f PalmTree::pos | 
| Vec4s PalmTree::timers | 
| s16 PalmTree::type | 
| Vec3s PalmTree::unk10 | 
| s16 PalmTree::unk16 | 
| Collision PalmTree::unk30 | 
| f32 PalmTree::unk_02C | 
| Vec4s PalmTree::visibilityStates |