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Mario Kart 64
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#include <actor_types.h>
Data Fields | ||
| s16 | type | |
| s16 | flags | |
| union { | ||
| s16 parentIndex | ||
| s16 someTimer | ||
| s16 targetPlayer | ||
| }; | ||
| s16 | state | |
| f32 | shellId | |
| f32 | boundingBoxSize | |
| s16 | rotVelocity | |
| union { | ||
| s16 rotAngle | ||
| u16 pathIndex | ||
| }; | ||
| s16 | playerId | |
| s16 | unk_16 | |
| Vec3f | pos | |
| Vec3f | velocity | |
| Collision | unk30 | |
| union { ... } ShellActor |
| union { ... } ShellActor |
| f32 ShellActor::boundingBoxSize |
| s16 ShellActor::flags |
| s16 ShellActor::parentIndex |
| u16 ShellActor::pathIndex |
| s16 ShellActor::playerId |
| Vec3f ShellActor::pos |
| s16 ShellActor::rotAngle |
| s16 ShellActor::rotVelocity |
| f32 ShellActor::shellId |
| s16 ShellActor::someTimer |
| s16 ShellActor::state |
| s16 ShellActor::targetPlayer |
| s16 ShellActor::type |
| Collision ShellActor::unk30 |
| s16 ShellActor::unk_16 |
| Vec3f ShellActor::velocity |