Mario Kart 64
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animation_type_2 Struct Reference

#include <code_80004740.h>

Collaboration diagram for animation_type_2:
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Data Fields

s32 always_set_to_something_but_never_used
 
s32 always_zero_never_used
 
s16 animation_length
 
u16 has_value_but_never_used
 
s16type_2_array_pointer
 
animation_type_3_triplettype_3_array_pointer
 

Field Documentation

◆ always_set_to_something_but_never_used

s32 animation_type_2::always_set_to_something_but_never_used

◆ always_zero_never_used

s32 animation_type_2::always_zero_never_used

◆ animation_length

s16 animation_type_2::animation_length

◆ has_value_but_never_used

u16 animation_type_2::has_value_but_never_used

◆ type_2_array_pointer

s16* animation_type_2::type_2_array_pointer

◆ type_3_array_pointer

animation_type_3_triplet* animation_type_2::type_3_array_pointer

The documentation for this struct was generated from the following file: