Mario Kart 64
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#include <code_80004740.h>
s32 animation_type_2::always_set_to_something_but_never_used |
s32 animation_type_2::always_zero_never_used |
s16 animation_type_2::animation_length |
u16 animation_type_2::has_value_but_never_used |
s16* animation_type_2::type_2_array_pointer |
animation_type_3_triplet* animation_type_2::type_3_array_pointer |