| Mario Kart 64
    | 
#include <gs2dex.h>
| Data Fields | |
| uObjTxtrBlock_t | block | 
| uObjTxtrTile_t | tile | 
| uObjTxtrTLUT_t | tlut | 
| long long int | force_structure_alignment | 
| uObjTxtrBlock_t uObjTxtr::block | 
| long long int uObjTxtr::force_structure_alignment | 
| uObjTxtrTile_t uObjTxtr::tile | 
| uObjTxtrTLUT_t uObjTxtr::tlut |