Go to the source code of this file.
◆ ActorType
Enumerator |
---|
Initial | |
Balloon | |
FireworkCone | |
FireworkBurst | |
◆ balloons_and_fireworks_init()
void balloons_and_fireworks_init |
( |
void | | ) |
|
◆ find_available_entry()
◆ firework_cone_update_and_spawn_burst()
void firework_cone_update_and_spawn_burst |
( |
Firework * | cone | ) |
|
Spawns an aerial shell that ascends into the sky. (note that the explode effect is a different actor)
◆ func_80280650()
◆ func_80280884()
◆ func_80280A28()
◆ func_80280FFC()
◆ func_8028100C()
◆ func_8028150C()
◆ func_80281520()
◆ func_80281528()
◆ func_80281530()
◆ func_80281538()
◆ func_80281540()
◆ new_actor()
- Bug
- No null check.
- Bug
- Todo
- More indepth error checking/return value
◆ podium_ceremony_loop()
◆ random_float_between_0_and_1()
f32 random_float_between_0_and_1 |
( |
void | | ) |
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◆ random_u16_credits()
◆ random_who_knows()
f32 random_who_knows |
( |
f32 | arg0 | ) |
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◆ render_fireworks()
◆ set_initial_position()
◆ update_actors_loop()
◆ D_802874D4
◆ D_802874D8
◆ D_802874FC
◆ D_80287500
◆ initBalloon
◆ initBurst
◆ initCone
◆ initInitUnk
◆ sPodiumActorList