s16 D_8015F6E8
Definition code_800029B0.c:86
s32 gFrameSinceLastACombo[]
Definition spawn_players.c:46
f32 D_80165280[]
Definition spawn_players.c:30
s32 gCountBChangement[8]
Definition spawn_players.c:54
s16 D_80165578
Definition spawn_players.c:65
s32 gTimerBoostTripleACombo[8]
Definition spawn_players.c:49
void func_80039AE4(void)
Definition spawn_players.c:366
s16 D_80165582
Definition spawn_players.c:70
Player * D_801653C0[8]
Definition spawn_players.c:42
void spawn_players_4p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:720
s16 D_80165570
Definition spawn_players.c:61
void func_8003B870(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:701
void func_8003CD78(void)
Definition spawn_players.c:1067
s32 D_801652E0[8]
Definition spawn_players.c:33
void spawn_player(Player *player, s8 playerIndex, f32 startingRow, f32 startingColumn, f32 arg4, f32 arg5, u16 characterId, s16 playerType)
Definition spawn_players.c:73
s32 gTimerBoostTripleBCombo[8]
Definition spawn_players.c:56
void spawn_players_3p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:682
s16 D_80165270[8]
Definition spawn_players.c:29
s16 D_8016557A
Definition spawn_players.c:66
u16 gCopyPathIndexByPlayerId[8]
Definition spawn_players.c:36
s32 gFrameSinceLastBCombo[8]
Definition spawn_players.c:53
s16 D_80165576
Definition spawn_players.c:64
f32 D_80165210[8]
Definition spawn_players.c:26
s16 D_8016557E
Definition spawn_players.c:68
void func_8003CD98(Player *player, Camera *camera, s8 playerId, s8 arg3)
Definition spawn_players.c:1071
s32 D_801652C0[8]
Definition spawn_players.c:32
s16 D_80165300[8]
Definition spawn_players.c:34
void spawn_players_gp_two_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:576
void spawn_players_versus_two_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:624
void spawn_players_2p_battle(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:645
bool gPlayerIsThrottleActive[8]
Definition spawn_players.c:44
s16 D_80165574
Definition spawn_players.c:63
s32 gCountASwitch[8]
Definition spawn_players.c:47
s16 D_8016556E
Definition spawn_players.c:60
s16 gCopyNearestWaypointByPlayerId[8]
Definition spawn_players.c:38
f32 D_801652A0[8]
Definition spawn_players.c:31
void func_8003B318(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:663
void func_80039DA4(void)
Definition spawn_players.c:455
s32 D_80165400[8]
Definition spawn_players.c:45
void func_8003D080(void)
Definition spawn_players.c:1097
s16 D_80165572
Definition spawn_players.c:62
f32 D_80165230[8]
Definition spawn_players.c:27
bool gIsPlayerTripleAButtonCombo[8]
Definition spawn_players.c:48
void spawn_players_gp_one_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:485
bool gIsPlayerTripleBButtonCombo[8]
Definition spawn_players.c:55
void spawn_players_versus_one_player(f32 *arg0, f32 *arg1, f32 arg2)
Definition spawn_players.c:537
void func_8003BE30(void)
Definition spawn_players.c:740
s32 D_801654C0[8]
Definition spawn_players.c:52
s16 D_80165340
Definition spawn_players.c:40
s16 D_80165580
Definition spawn_players.c:69
s16 D_8016557C
Definition spawn_players.c:67
void func_8003DB5C(void)
Definition spawn_players.c:1254
s16 D_80165330[8]
Definition spawn_players.c:39
bool gPlayerIsBrakeActive[8]
Definition spawn_players.c:51
void func_8003C0F0(void)
Definition spawn_players.c:757
s16 chooseCPUPlayers[7]
Definition spawn_players.c:58
Definition common_structs.h:245
signed int s32
Definition ultratypes.h:15
signed char s8
Definition ultratypes.h:11
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:33
unsigned short int u16
Definition ultratypes.h:14