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Mario Kart 64
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#include <ultra64.h>#include <macros.h>#include <types.h>#include <common_structs.h>#include <defines.h>#include <decode.h>#include "main.h"#include "code_800029B0.h"#include "buffers.h"#include "save.h"#include "staff_ghosts.h"#include "code_8006E9C0.h"#include "code_80091750.h"#include "code_80057C60.h"Macros | |
| #define | BLAH 9000 |
| #define | BLAH2 16000 |
| #define | BLAH3 11200 |
Functions | |
| s32 | mio0encode (s32 input, s32, s32) |
| s32 | func_80040174 (void *, s32, s32) |
| void | func_80004EF0 (void) |
| void | func_80004FB0 (void) |
| void | func_80004FF8 (void) |
| void | set_staff_ghost (void) |
| s32 | func_800051C4 (void) |
| void | func_8000522C (void) |
| void | func_800052A4 (void) |
| void | func_80005310 (void) |
| void | func_8000546C (void) |
| void | func_8000561C (void) |
| void | func_800057DC (void) |
| void | func_8000599C (void) |
| void | func_80005AE8 (Player *ply) |
| void | func_80005B18 (void) |
| void | func_80005E6C (void) |
| void | staff_ghosts_loop (void) |
| #define BLAH 9000 |
Activates staff ghost if time trial lap time is lower enough
| #define BLAH2 16000 |
| #define BLAH3 11200 |
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extern |
| u32* D_800DC710 = (u32 *) &D_802BFB80[0][2][3] |
| u32* D_800DC714 = (u32 *) &D_802BFB80[1][1][3] |
| u8* D_80162D80 |
| s16 D_80162D84 |
| s16 D_80162D86 |
| u16 D_80162D88 |
| u32 D_80162D8C |
| s16 D_80162D90 |
| u32* D_80162D94 |
| u16 D_80162D98 |
| u32 D_80162D9C |
| s16 D_80162DA0 |
| u32* D_80162DA4 |
| u16 D_80162DA8 |
| s32 D_80162DAC |
| s16 D_80162DB0 |
| u32* D_80162DB4 |
| s16 D_80162DB8 |
| u32* D_80162DBC |
| u16 D_80162DC0 |
| u32 D_80162DC4 |
| s32 D_80162DC8 |
| s32 D_80162DCC |
| s32 D_80162DD0 |
| u16 D_80162DD4 |
| u16 D_80162DD6 |
| u16 D_80162DD8 |
| s32 D_80162DDC |
| s32 D_80162DE0 |
| s32 D_80162DE4 |
| s32 D_80162DE8 |
| s32 D_80162DEC |
| s32 D_80162DF0 |
| s32 D_80162DF4 |
| s32 D_80162DF8 |
| s32 D_80162DFC |
| s32 D_80162E00 |
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extern |
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