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Mario Kart 64
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#include <ceremony_and_credits.h>
Data Fields | |
| Vec3f | pos |
| Vec3f | lookAt |
| f32 | unk18 |
| u8 | cutscene |
| f32 | unk20 |
| Vec3f | unk24 |
| Vec3f | unk30 |
| Vec3f | unk3C |
| Vec3s | unk48 |
| Vec3s | unk4E |
| Vec3s | unk54 |
| Vec3s | unk5A |
| s16 | unk60 |
| s16 | unk62 |
| f32 | unk64 |
| f32 | unk68 |
| s16 | unk6C |
| s16 | unk6E |
Struct used to store cutscene info, like the camera's target position/focus.
See the sCutsceneVars[] array in camera.c for more details.
| u8 CinematicCamera::cutscene |
| Vec3f CinematicCamera::lookAt |
| Vec3f CinematicCamera::pos |
| f32 CinematicCamera::unk18 |
| f32 CinematicCamera::unk20 |
| Vec3f CinematicCamera::unk24 |
| Vec3f CinematicCamera::unk30 |
| Vec3f CinematicCamera::unk3C |
| Vec3s CinematicCamera::unk48 |
| Vec3s CinematicCamera::unk4E |
| Vec3s CinematicCamera::unk54 |
| Vec3s CinematicCamera::unk5A |
| s16 CinematicCamera::unk60 |
| s16 CinematicCamera::unk62 |
| f32 CinematicCamera::unk64 |
| f32 CinematicCamera::unk68 |
| s16 CinematicCamera::unk6C |
| s16 CinematicCamera::unk6E |