Mario Kart 64
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#include "audio/internal.h"
Go to the source code of this file.
Macros | |
#define | ADSR_STATE_DISABLED 0 |
#define | ADSR_STATE_INITIAL 1 |
#define | ADSR_STATE_START_LOOP 2 |
#define | ADSR_STATE_LOOP 3 |
#define | ADSR_STATE_FADE 4 |
#define | ADSR_STATE_HANG 5 |
#define | ADSR_STATE_DECAY 6 |
#define | ADSR_STATE_RELEASE 7 |
#define | ADSR_STATE_SUSTAIN 8 |
#define | ADSR_ACTION_RELEASE 0x10 |
#define | ADSR_ACTION_DECAY 0x20 |
#define | ADSR_ACTION_HANG 0x40 |
#define | ADSR_DISABLE 0 |
#define | ADSR_HANG -1 |
#define | ADSR_GOTO -2 |
#define | ADSR_RESTART -3 |
#define | BSWAP16(x) (((x) & 0xff) << 8 | (((x) >> 8) & 0xff)) |
Functions | |
void | sequence_channel_process_sound (struct SequenceChannel *seqChannel, s32 recalculateVolume) |
void | sequence_player_process_sound (struct SequencePlayer *seqPlayer) |
f32 | get_portamento_freq_scale (struct Portamento *p) |
s16 | get_vibrato_pitch_change (struct VibratoState *vib) |
f32 | get_vibrato_freq_scale (struct VibratoState *vib) |
void | note_vibrato_update (struct Note *note) |
void | note_vibrato_init (struct Note *note) |
void | adsr_init (struct AdsrState *adsr, struct AdsrEnvelope *envelope, s16 *volOut) |
f32 | adsr_update (struct AdsrState *adsr) |
#define ADSR_ACTION_DECAY 0x20 |
#define ADSR_ACTION_HANG 0x40 |
#define ADSR_ACTION_RELEASE 0x10 |
#define ADSR_DISABLE 0 |
#define ADSR_GOTO -2 |
#define ADSR_HANG -1 |
#define ADSR_RESTART -3 |
#define ADSR_STATE_DECAY 6 |
#define ADSR_STATE_DISABLED 0 |
#define ADSR_STATE_FADE 4 |
#define ADSR_STATE_HANG 5 |
#define ADSR_STATE_INITIAL 1 |
#define ADSR_STATE_LOOP 3 |
#define ADSR_STATE_RELEASE 7 |
#define ADSR_STATE_START_LOOP 2 |
#define ADSR_STATE_SUSTAIN 8 |
#define BSWAP16 | ( | x | ) | (((x) & 0xff) << 8 | (((x) >> 8) & 0xff)) |
f32 get_portamento_freq_scale | ( | struct Portamento * | p | ) |
f32 get_vibrato_freq_scale | ( | struct VibratoState * | vib | ) |
s16 get_vibrato_pitch_change | ( | struct VibratoState * | vib | ) |
void sequence_channel_process_sound | ( | struct SequenceChannel * | seqChannel, |
s32 | recalculateVolume ) |
void sequence_player_process_sound | ( | struct SequencePlayer * | seqPlayer | ) |