| Mario Kart 64
    | 
#include "audio/internal.h"Go to the source code of this file.
| Macros | |
| #define | ADSR_STATE_DISABLED 0 | 
| #define | ADSR_STATE_INITIAL 1 | 
| #define | ADSR_STATE_START_LOOP 2 | 
| #define | ADSR_STATE_LOOP 3 | 
| #define | ADSR_STATE_FADE 4 | 
| #define | ADSR_STATE_HANG 5 | 
| #define | ADSR_STATE_DECAY 6 | 
| #define | ADSR_STATE_RELEASE 7 | 
| #define | ADSR_STATE_SUSTAIN 8 | 
| #define | ADSR_ACTION_RELEASE 0x10 | 
| #define | ADSR_ACTION_DECAY 0x20 | 
| #define | ADSR_ACTION_HANG 0x40 | 
| #define | ADSR_DISABLE 0 | 
| #define | ADSR_HANG -1 | 
| #define | ADSR_GOTO -2 | 
| #define | ADSR_RESTART -3 | 
| #define | BSWAP16(x) (((x) & 0xff) << 8 | (((x) >> 8) & 0xff)) | 
| Functions | |
| void | sequence_channel_process_sound (struct SequenceChannel *seqChannel, s32 recalculateVolume) | 
| void | sequence_player_process_sound (struct SequencePlayer *seqPlayer) | 
| f32 | get_portamento_freq_scale (struct Portamento *p) | 
| s16 | get_vibrato_pitch_change (struct VibratoState *vib) | 
| f32 | get_vibrato_freq_scale (struct VibratoState *vib) | 
| void | note_vibrato_update (struct Note *note) | 
| void | note_vibrato_init (struct Note *note) | 
| void | adsr_init (struct AdsrState *adsr, struct AdsrEnvelope *envelope, s16 *volOut) | 
| f32 | adsr_update (struct AdsrState *adsr) | 
| #define ADSR_ACTION_DECAY 0x20 | 
| #define ADSR_ACTION_HANG 0x40 | 
| #define ADSR_ACTION_RELEASE 0x10 | 
| #define ADSR_DISABLE 0 | 
| #define ADSR_GOTO -2 | 
| #define ADSR_HANG -1 | 
| #define ADSR_RESTART -3 | 
| #define ADSR_STATE_DECAY 6 | 
| #define ADSR_STATE_DISABLED 0 | 
| #define ADSR_STATE_FADE 4 | 
| #define ADSR_STATE_HANG 5 | 
| #define ADSR_STATE_INITIAL 1 | 
| #define ADSR_STATE_LOOP 3 | 
| #define ADSR_STATE_RELEASE 7 | 
| #define ADSR_STATE_START_LOOP 2 | 
| #define ADSR_STATE_SUSTAIN 8 | 
| #define BSWAP16 | ( | x | ) | (((x) & 0xff) << 8 | (((x) >> 8) & 0xff)) | 
| f32 get_portamento_freq_scale | ( | struct Portamento * | p | ) | 
| f32 get_vibrato_freq_scale | ( | struct VibratoState * | vib | ) | 
| s16 get_vibrato_pitch_change | ( | struct VibratoState * | vib | ) | 
| void sequence_channel_process_sound | ( | struct SequenceChannel * | seqChannel, | 
| s32 | recalculateVolume ) | 
| void sequence_player_process_sound | ( | struct SequencePlayer * | seqPlayer | ) |