Mario Kart 64
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#include <ultra64.h>
#include <macros.h>
#include <defines.h>
#include "save.h"
#include "code_80091750.h"
#include "menus.h"
#include "save_data.h"
#include "staff_ghosts.h"
#include "code_80057C60.h"
Macros | |
#define | PFS_COMPANY_CODE(c0, c1) ((u16)(((c0) << 8) | ((c1)))) |
#define | PFS_GAME_CODE(c0, c1, c2, c3) ((u32)(((c0) << 24) | ((c1) << 16) | ((c2) << 8) | (c3))) |
#define | EEPROM_ADDR(ptr) (((uintptr_t)(ptr) - (uintptr_t)(&gSaveData)) / 8) |
Variables | |
u16 | gCompanyCode = PFS_COMPANY_CODE('0', '1') |
u32 | gGameCode = PFS_GAME_CODE('N', 'K', 'T', 'J') |
s8 | gControllerPak1State = BAD |
s8 | sControllerPak2State = BAD |
const u8 | D_800F2E60 [4] = {0xc0, 0x27, 0x09, 0x00} |
const u8 | gGameName [] = {0x26, 0x1a, 0x2b, 0x22, 0x28, 0x24, 0x1a, 0x2b, 0x2d, 0x16, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00} |
const u8 | gExtCode [] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00} |
u16 gCompanyCode = PFS_COMPANY_CODE('0', '1') |
const u8 gGameName[] = {0x26, 0x1a, 0x2b, 0x22, 0x28, 0x24, 0x1a, 0x2b, 0x2d, 0x16, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00} |