Go to the source code of this file.
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void | copy_collision (Collision *, Collision *) |
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void | func_802B02B4 (struct ShellActor *, s32) |
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void | func_802B039C (struct BananaActor *) |
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void | func_802B0464 (s16) |
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void | func_802B04E8 (struct BananaActor *, s16) |
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void | func_802B0570 (struct BananaActor *) |
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void | func_802B0648 (struct BananaBunchParent *) |
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void | func_802B0788 (s16, struct BananaBunchParent *, Player *) |
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s32 | func_802B09C0 (s16) |
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void | update_actor_banana_bunch (struct BananaBunchParent *) |
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s32 | is_shell_exist (s16) |
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void | update_actor_triple_shell (TripleShellParent *, s16) |
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s32 | use_banana_bunch_item (Player *) |
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s32 | use_triple_shell_item (Player *, s16) |
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s32 | init_triple_shell (TripleShellParent *, Player *, s16, u16) |
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s32 | use_green_shell_item (Player *) |
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s32 | use_red_shell_item (Player *) |
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void | use_blue_shell_item (Player *) |
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void | update_actor_banana (struct BananaActor *) |
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void | func_802B2914 (struct BananaBunchParent *, Player *, s16) |
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s32 | use_fake_itembox_item (Player *) |
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s32 | use_banana_item (Player *) |
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void | use_thunder_item (Player *) |
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void | player_use_item (Player *) |
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void | func_802B30EC (void) |
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void | update_actor_green_shell (struct ShellActor *) |
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void | func_802B3B44 (struct ShellActor *) |
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void | func_802B3E7C (struct ShellActor *, Player *) |
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s16 | func_802B3FD0 (Player *, struct ShellActor *) |
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void | func_802B4104 (struct ShellActor *) |
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void | update_actor_red_blue_shell (struct ShellActor *) |
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void | func_802B4E30 (struct Actor *) |
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void | func_800CAB4C (u8) |
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◆ copy_collision()
◆ func_800CAB4C()
◆ func_802B02B4()
◆ func_802B039C()
◆ func_802B0464()
void func_802B0464 |
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s16 | bananaIndex | ) |
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◆ func_802B04E8()
◆ func_802B0570()
◆ func_802B0648()
◆ func_802B0788()
◆ func_802B09C0()
s32 func_802B09C0 |
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s16 | bananaId | ) |
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◆ func_802B2914()
◆ func_802B30EC()
◆ func_802B3B44()
◆ func_802B3E7C()
◆ func_802B3FD0()
Only used in Battle mode Likely trying to find the nearest player that is not the shell's owner and is not dead
◆ func_802B4104()
◆ func_802B4E30()
◆ init_triple_shell()
◆ is_shell_exist()
s32 is_shell_exist |
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s16 | arg0 | ) |
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◆ player_use_item()
◆ update_actor_banana()
◆ update_actor_banana_bunch()
◆ update_actor_green_shell()
◆ update_actor_red_blue_shell()
◆ update_actor_triple_shell()
◆ use_banana_bunch_item()
◆ use_banana_item()
◆ use_blue_shell_item()
◆ use_fake_itembox_item()
◆ use_green_shell_item()
◆ use_red_shell_item()
◆ use_thunder_item()
Strikes players with thunder
- Parameters
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Activating | player (not to be struck) |
◆ use_triple_shell_item()
s32 use_triple_shell_item |
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Player * | player, |
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s16 | tripleShellType ) |
◆ D_802B9F68
◆ gPlayerBalloonCount
s16 gPlayerBalloonCount[] |
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extern |