1#ifndef ACTORS_EXTENDED_H
2#define ACTORS_EXTENDED_H
void func_802B2914(struct BananaBunchParent *, Player *, s16)
Definition actors_extended.c:857
void func_802B4E30(struct Actor *)
Definition actors_extended.c:1772
s32 use_banana_item(Player *)
Definition actors_extended.c:977
void update_actor_green_shell(struct ShellActor *)
Definition actors_extended.c:1133
void player_use_item(Player *)
Definition actors_extended.c:1048
void func_802B02B4(struct ShellActor *, s32)
Definition actors_extended.c:35
s32 use_red_shell_item(Player *)
Definition actors_extended.c:634
s32 is_shell_exist(s16)
Definition actors_extended.c:315
void update_actor_red_blue_shell(struct ShellActor *)
Definition actors_extended.c:1499
void func_802B4104(struct ShellActor *)
Definition actors_extended.c:1487
s16 func_802B3FD0(Player *, struct ShellActor *)
Definition actors_extended.c:1463
s32 func_802B09C0(s16)
Definition actors_extended.c:202
void func_802B3E7C(struct ShellActor *, Player *)
Definition actors_extended.c:1421
s32 use_fake_itembox_item(Player *)
Definition actors_extended.c:935
void func_802B3B44(struct ShellActor *)
Definition actors_extended.c:1316
void use_thunder_item(Player *)
Definition actors_extended.c:1029
void update_actor_banana(struct BananaActor *)
Definition actors_extended.c:679
s16 gPlayerBalloonCount[]
Definition code_80057C60_var.c:232
void func_802B0788(s16, struct BananaBunchParent *, Player *)
Definition actors_extended.c:155
s32 use_green_shell_item(Player *)
Definition actors_extended.c:595
s32 use_triple_shell_item(Player *, s16)
Definition actors_extended.c:528
void func_802B0464(s16)
Definition actors_extended.c:77
void copy_collision(Collision *, Collision *)
Definition actors_extended.c:19
void update_actor_triple_shell(TripleShellParent *, s16)
Definition actors_extended.c:333
void func_802B039C(struct BananaActor *)
Definition actors_extended.c:69
void update_actor_banana_bunch(struct BananaBunchParent *)
Definition actors_extended.c:217
void func_800CAB4C(u8)
Definition external.c:3820
void use_blue_shell_item(Player *)
Definition actors_extended.c:675
void func_802B0648(struct BananaBunchParent *)
Definition actors_extended.c:119
s32 init_triple_shell(TripleShellParent *, Player *, s16, u16)
Definition actors_extended.c:550
void func_802B04E8(struct BananaActor *, s16)
s32 use_banana_bunch_item(Player *)
Definition actors_extended.c:509
void func_802B0570(struct BananaActor *)
Definition actors_extended.c:98
void func_802B30EC(void)
Definition actors_extended.c:1102
Definition actor_types.h:105
Definition actor_types.h:362
Definition actor_types.h:347
Definition common_structs.h:114
Definition common_structs.h:245
Definition actor_types.h:287
Definition actor_types.h:271
signed int s32
Definition ultratypes.h:15
signed short int s16
Definition ultratypes.h:13
float f32
Definition ultratypes.h:33
unsigned short int u16
Definition ultratypes.h:14
unsigned char u8
Definition ultratypes.h:12