#include <ultra64.h>
#include <macros.h>
#include <common_structs.h>
Go to the source code of this file.
◆ ACTOR_BANANA
◆ ACTOR_BANANA_BUNCH
#define ACTOR_BANANA_BUNCH 0x0E |
◆ ACTOR_BLUE_SPINY_SHELL
#define ACTOR_BLUE_SPINY_SHELL 0x2A |
◆ ACTOR_BOX_TRUCK
◆ ACTOR_BUSH_BOWSERS_CASTLE
#define ACTOR_BUSH_BOWSERS_CASTLE 0x21 |
◆ ACTOR_CACTUS1_KALAMARI_DESERT
#define ACTOR_CACTUS1_KALAMARI_DESERT 0x1E |
◆ ACTOR_CACTUS2_KALAMARI_DESERT
#define ACTOR_CACTUS2_KALAMARI_DESERT 0x1F |
◆ ACTOR_CACTUS3_KALAMARI_DESERT
#define ACTOR_CACTUS3_KALAMARI_DESERT 0x20 |
◆ ACTOR_CAR
◆ ACTOR_COW
◆ ACTOR_FAKE_ITEM_BOX
#define ACTOR_FAKE_ITEM_BOX 0x0D |
◆ ACTOR_FALLING_ROCK
#define ACTOR_FALLING_ROCK 0x05 |
◆ ACTOR_GREEN_SHELL
#define ACTOR_GREEN_SHELL 0x07 |
◆ ACTOR_HOT_AIR_BALLOON_ITEM_BOX
#define ACTOR_HOT_AIR_BALLOON_ITEM_BOX 0x2B |
◆ ACTOR_IS_NOT_EXPIRED
#define ACTOR_IS_NOT_EXPIRED 0xF |
◆ ACTOR_ITEM_BOX
◆ ACTOR_KIWANO_FRUIT
#define ACTOR_KIWANO_FRUIT 0x2D |
◆ ACTOR_LIST_SIZE
◆ ACTOR_MARIO_RACEWAY_SIGN
#define ACTOR_MARIO_RACEWAY_SIGN 0x17 |
◆ ACTOR_PADDLE_WHEEL_BOAT
#define ACTOR_PADDLE_WHEEL_BOAT 0x26 |
◆ ACTOR_PALM_TREE
◆ ACTOR_PIRANHA_PLANT
#define ACTOR_PIRANHA_PLANT 0x0A |
◆ ACTOR_RAILROAD_CROSSING
#define ACTOR_RAILROAD_CROSSING 0x27 |
◆ ACTOR_RED_SHELL
◆ ACTOR_SCHOOL_BUS
◆ ACTOR_TANKER_TRUCK
#define ACTOR_TANKER_TRUCK 0x29 |
◆ ACTOR_TRAIN_ENGINE
#define ACTOR_TRAIN_ENGINE 0x0F |
◆ ACTOR_TRAIN_PASSENGER_CAR
#define ACTOR_TRAIN_PASSENGER_CAR 0x11 |
◆ ACTOR_TRAIN_TENDER
#define ACTOR_TRAIN_TENDER 0x10 |
◆ ACTOR_TREE_BOWSERS_CASTLE
#define ACTOR_TREE_BOWSERS_CASTLE 0x1C |
◆ ACTOR_TREE_FRAPPE_SNOWLAND
#define ACTOR_TREE_FRAPPE_SNOWLAND 0x1D |
◆ ACTOR_TREE_MARIO_RACEWAY
#define ACTOR_TREE_MARIO_RACEWAY 0x02 |
◆ ACTOR_TREE_MOO_MOO_FARM
#define ACTOR_TREE_MOO_MOO_FARM 0x13 |
◆ ACTOR_TREE_ROYAL_RACEWAY
#define ACTOR_TREE_ROYAL_RACEWAY 0x04 |
◆ ACTOR_TREE_YOSHI_VALLEY
#define ACTOR_TREE_YOSHI_VALLEY 0x03 |
◆ ACTOR_TRIPLE_GREEN_SHELL
#define ACTOR_TRIPLE_GREEN_SHELL 0x15 |
◆ ACTOR_TRIPLE_RED_SHELL
#define ACTOR_TRIPLE_RED_SHELL 0x16 |
◆ ACTOR_WARIO_STADIUM_SIGN
#define ACTOR_WARIO_STADIUM_SIGN 0x23 |
◆ ACTOR_YOSHI_VALLEY_EGG
#define ACTOR_YOSHI_VALLEY_EGG 0x09 |
◆ BANANA_BUNCH_BANANA
◆ BANANA_ON_GROUND
◆ BLUE_SHELL_LOCK_ON
◆ BLUE_SHELL_TARGET_ELIMINATED
#define BLUE_SHELL_TARGET_ELIMINATED 9 |
◆ DESTROYED_BANANA
◆ DESTROYED_FAKE_ITEM_BOX
#define DESTROYED_FAKE_ITEM_BOX 2 |
◆ DESTROYED_SHELL
◆ DROPPED_BANANA
◆ FAKE_ITEM_BOX_ON_GROUND
#define FAKE_ITEM_BOX_ON_GROUND 1 |
◆ FIRST_BANANA_BUNCH_BANANA
#define FIRST_BANANA_BUNCH_BANANA 2 |
◆ GREEN_SHELL_HIT_A_RACER
#define GREEN_SHELL_HIT_A_RACER 5 |
◆ HELD_BANANA
◆ HELD_FAKE_ITEM_BOX
◆ HELD_SHELL
◆ MOVING_SHELL
◆ RED_SHELL_LOCK_ON
◆ RELEASED_SHELL
◆ TRIPLE_GREEN_SHELL
◆ TRIPLE_RED_SHELL
◆ gActorList