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Mario Kart 64
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#include <ultra64.h>#include <macros.h>#include "audio/seqplayer.h"#include "audio/effects.h"#include "audio/internal.h"#include "audio/load.h"#include "audio/data.h"Functions | |
| void | sequence_channel_process_sound (struct SequenceChannel *seqChannel, s32 recalculateVolume) |
| void | sequence_player_process_sound (struct SequencePlayer *seqPlayer) |
| f32 | get_portamento_freq_scale (struct Portamento *p) |
| s16 | get_vibrato_pitch_change (struct VibratoState *vib) |
| f32 | get_vibrato_freq_scale (struct VibratoState *vib) |
| void | note_vibrato_update (struct Note *note) |
| void | note_vibrato_init (struct Note *note) |
| void | adsr_init (struct AdsrState *adsr, struct AdsrEnvelope *envelope, UNUSED s16 *volOut) |
| f32 | adsr_update (struct AdsrState *adsr) |
| f32 get_portamento_freq_scale | ( | struct Portamento * | p | ) |
| f32 get_vibrato_freq_scale | ( | struct VibratoState * | vib | ) |
| s16 get_vibrato_pitch_change | ( | struct VibratoState * | vib | ) |
| void sequence_channel_process_sound | ( | struct SequenceChannel * | seqChannel, |
| s32 | recalculateVolume ) |
| void sequence_player_process_sound | ( | struct SequencePlayer * | seqPlayer | ) |