Mario Kart 64
|
#include <ultra64.h>
#include <macros.h>
#include <types.h>
#include <mk64.h>
#include "math_util.h"
#include "code_80004740.h"
#include "memory.h"
#include <main.h>
#include <PR/gbi.h>
#include "code_80057C60.h"
Functions | |
void | func_80004740 (Mtx *dest, Mat4 src) |
void | mtxf_translate_rotate2 (Mat4 dest, Vec3f b, Vec3s c) |
void | func_80004A1C (animation_type_1 *arg0, s16 *arg1, animation_type_3_triplet arg2, s32 arg3) |
void | func_80004C30 (animation_type_1 *arg0, animation_type_2 *arg1, s16 arg2) |
s16 | func_80004DFC (animation_type_1 *arg0, animation_type_2 **arg1, s16 arg2, s16 arg3) |
s16 | func_80004EAC (void *addr, s16 offset) |
Variables | |
Vec3s | D_80162D70 |
s16 | D_80162D76 |
s16 | D_80162D78 |
s16 | D_80162D7A |
float-to-integer conversion responsible for PU crashes
void func_80004A1C | ( | animation_type_1 * | arg0, |
s16 * | arg1, | ||
animation_type_3_triplet | arg2, | ||
s32 | arg3 ) |
void func_80004C30 | ( | animation_type_1 * | arg0, |
animation_type_2 * | arg1, | ||
s16 | arg2 ) |
s16 func_80004DFC | ( | animation_type_1 * | arg0, |
animation_type_2 ** | arg1, | ||
s16 | arg2, | ||
s16 | arg3 ) |
Vec3s D_80162D70 |
s16 D_80162D76 |
s16 D_80162D78 |
s16 D_80162D7A |