Mario Kart 64
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#include <ultra64.h>
#include <macros.h>
#include <PR/ucode.h>
#include "audio/synthesis.h"
#include "audio/seqplayer.h"
#include "audio/port_eu.h"
#include "audio/load.h"
#include "audio/heap.h"
#include "audio/data.h"
Functions | |
struct SPTask * | create_next_audio_frame_task (void) |
void | eu_process_audio_cmd (struct EuAudioCmd *cmd) |
void | seq_player_fade_to_zero_volume (s32 arg0, s32 fadeOutTime) |
void | func_800CBA64 (s32 playerIndex, s32 fadeInTime) |
void | port_eu_init_queues (void) |
void | func_800CBB48 (s32 arg0, s32 *arg1) |
void | func_800CBB88 (u32 arg0, f32 arg1) |
void | func_800CBBB8 (u32 arg0, u32 arg1) |
void | func_800CBBE8 (u32 arg0, s8 arg1) |
void | func_800CBC24 (void) |
void | func_800CBCB0 (u32 arg0) |
void | port_eu_init () |
void eu_process_audio_cmd | ( | struct EuAudioCmd * | cmd | ) |
u8 D_800EA3A0[] = { 0, 0, 0, 0 } |
u8 D_800EA3A4[] = { 0, 0, 0, 0 } |
OSMesgQueue* D_800EA3A8 = &D_801937C0 |
OSMesgQueue* D_800EA3AC = &D_801937D8 |
OSMesgQueue* D_800EA3B0 = &D_801937F0 |
OSMesgQueue* D_800EA3B4 = &D_80193808 |
s32 D_800EA484 = 128 |
s32 D_800EA4A4 = 0 |
OSMesgQueue D_801937C0 |
OSMesgQueue D_801937D8 |
OSMesgQueue D_801937F0 |
OSMesgQueue D_80193808 |
OSMesg D_80194020[2] |
OSMesg D_80194028[4] |
OSMesg D_80194038[1] |
OSMesg D_8019403C[1] |
char port_eu_unused_string0[] = "DAC:Lost 1 Frame.\n" |
char port_eu_unused_string2[] = "DMA [ %d lines] TIMEOUT\n" |
char port_eu_unused_string6[] = "AudioSend: %d -> %d (%d)\n" |
struct EuAudioCmd sAudioCmd[0x100] |