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Mario Kart 64
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#include <ultra64.h>#include <macros.h>#include <PR/gbi.h>#include <types.h>#include <config.h>#include "skybox_and_splitscreen.h"#include "code_800029B0.h"#include <common_structs.h>#include "memory.h"#include "camera.h"#include "common_textures.h"#include "render_player.h"#include "code_80057C60.h"#include "code_80091750.h"#include "actors.h"#include "render_courses.h"#include "math_util.h"#include "main.h"#include "menus.h"Data Structures | |
| struct | Skybox |
Variables | |
| Vp | D_802B8880 [] |
| Vtx | D_802B8890 [] |
| Vtx | D_802B8910 [] |
| Vtx | D_802B8990 [] |
| Vtx | D_802B8A10 [] |
| s32 | D_802B8A90 [] |
| struct Skybox | sSkyColors [21] |
| struct Skybox | D_802B8BCC [21] |
| void func_802A3730 | ( | struct UnkStruct_800DC5EC * | arg0 | ) |
| void func_802A39E0 | ( | struct UnkStruct_800DC5EC * | arg0 | ) |
| void func_802A487C | ( | Vtx * | arg0, |
| UNUSED struct UnkStruct_800DC5EC * | arg1, | ||
| UNUSED s32 | arg2, | ||
| UNUSED s32 | arg3, | ||
| UNUSED f32 * | arg4 ) |
| void func_802A4A0C | ( | Vtx * | vtx, |
| struct UnkStruct_800DC5EC * | arg1, | ||
| UNUSED s32 | arg2, | ||
| UNUSED s32 | arg3, | ||
| UNUSED f32 * | arg4 ) |
Sets the initial RDP (Reality Display Processor) rendering settings.
Initialize the z-buffer for the current frame.
Tells the RDP which of the three framebuffers it shall draw to.
| Vp D_802B8880[] |
| Vtx D_802B8890[] |
| Vtx D_802B8910[] |
| Vtx D_802B8990[] |
| Vtx D_802B8A10[] |
| s32 D_802B8A90[] |