Mario Kart 64
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#include <ultra64.h>
#include <macros.h>
#include <PR/gbi.h>
#include <types.h>
#include <config.h>
#include "skybox_and_splitscreen.h"
#include "code_800029B0.h"
#include <common_structs.h>
#include "memory.h"
#include "camera.h"
#include "common_textures.h"
#include "render_player.h"
#include "code_80057C60.h"
#include "code_80091750.h"
#include "actors.h"
#include "render_courses.h"
#include "math_util.h"
#include "main.h"
#include "menus.h"
Data Structures | |
struct | Skybox |
Variables | |
Vp | D_802B8880 [] |
Vtx | D_802B8890 [] |
Vtx | D_802B8910 [] |
Vtx | D_802B8990 [] |
Vtx | D_802B8A10 [] |
s32 | D_802B8A90 [] |
struct Skybox | sSkyColors [21] |
struct Skybox | D_802B8BCC [21] |
void func_802A3730 | ( | struct UnkStruct_800DC5EC * | arg0 | ) |
void func_802A39E0 | ( | struct UnkStruct_800DC5EC * | arg0 | ) |
void func_802A487C | ( | Vtx * | arg0, |
UNUSED struct UnkStruct_800DC5EC * | arg1, | ||
UNUSED s32 | arg2, | ||
UNUSED s32 | arg3, | ||
UNUSED f32 * | arg4 ) |
void func_802A4A0C | ( | Vtx * | vtx, |
struct UnkStruct_800DC5EC * | arg1, | ||
UNUSED s32 | arg2, | ||
UNUSED s32 | arg3, | ||
UNUSED f32 * | arg4 ) |
Sets the initial RDP (Reality Display Processor) rendering settings.
Initialize the z-buffer for the current frame.
Tells the RDP which of the three framebuffers it shall draw to.
Vp D_802B8880[] |
Vtx D_802B8890[] |
Vtx D_802B8910[] |
Vtx D_802B8990[] |
Vtx D_802B8A10[] |
s32 D_802B8A90[] |