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Mario Kart 64
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#include <ultra64.h>#include <macros.h>#include <defines.h>#include <config.h>#include <segments.h>#include "code_80281780.h"#include "types.h"#include "memory.h"#include "camera.h"#include "camera_junk.h"#include "spawn_players.h"#include "skybox_and_splitscreen.h"#include "code_8006E9C0.h"#include "podium_ceremony_actors.h"#include "code_80005FD0.h"#include "collision.h"#include "code_80281C40.h"#include "code_800029B0.h"#include "code_80091750.h"#include "main.h"#include "menus.h"#include "render_courses.h"#include "courses/all_course_data.h"#include "courses/all_course_packed.h"#include "courses/all_course_offsets.h"Functions | |
| void | debug_switch_character_ceremony_cutscene (void) |
| s32 | func_80281880 (s32 arg0) |
| void | func_802818BC (void) |
| void | load_ceremony_cutscene (void) |
Variables | |
| u8 | defaultCharacterIds [] |
| u8 defaultCharacterIds[] |