Here is a list of all functions with links to the files they belong to:
- u -
- u16_step_down_towards() : math_util_2.h, math_util_2.c
- u16_step_up_towards() : math_util_2.h, math_util_2.c
- unk_pool1_lookup() : heap.h, heap.c
- unpack_clear_geometry_mode() : memory.c, memory.h
- unpack_combine_mode1() : memory.c, memory.h
- unpack_combine_mode2() : memory.c, memory.h
- unpack_combine_mode4() : memory.c, memory.h
- unpack_combine_mode5() : memory.c, memory.h
- unpack_combine_mode_shade() : memory.c, memory.h
- unpack_cull_displaylist() : memory.c, memory.h
- unpack_displaylist() : memory.c, memory.h
- unpack_end_displaylist() : memory.c, memory.h
- unpack_lights() : memory.c, memory.h
- unpack_quadrangle() : memory.c
- unpack_render_mode_opaque() : memory.c, memory.h
- unpack_render_mode_opaque_decal() : memory.c, memory.h
- unpack_render_mode_tex_edge() : memory.c, memory.h
- unpack_render_mode_translucent() : memory.c, memory.h
- unpack_render_mode_translucent_decal() : memory.c, memory.h
- unpack_set_geometry_mode() : memory.c, memory.h
- unpack_spline_3D() : memory.c
- unpack_texture_off() : memory.c, memory.h
- unpack_texture_on() : memory.c, memory.h
- unpack_tile_load_sync() : memory.c, memory.h
- unpack_tile_sync() : memory.c, memory.h
- unpack_triangle() : memory.c
- unpack_vtx1() : memory.c
- unpack_vtx2() : memory.c
- unused() : alBnkfNew.c
- unused_80280FA0() : podium_ceremony_actors.c
- unused_80280FA8() : podium_ceremony_actors.c
- update_actor_banana() : actors_extended.c, actors_extended.h
- update_actor_banana_bunch() : actors_extended.c, actors_extended.h
- update_actor_fake_item_box() : actors.c, actors.h
- update_actor_falling_rocks() : falling_rocks.inc.c, actors.h
- update_actor_green_shell() : actors_extended.c, actors_extended.h
- update_actor_item_box() : actors.c, actors.h
- update_actor_item_box_hot_air_balloon() : actors.c, actors.h
- update_actor_kiwano_fruit() : actors.h, actors.c
- update_actor_mario_raceway_sign() : actors.c, actors.h
- update_actor_paddle_wheel() : boat.inc.c, actors.h
- update_actor_piranha_plant() : actors.c, actors.h
- update_actor_railroad_crossing() : actors.c, actors.h
- update_actor_red_blue_shell() : actors_extended.c, actors_extended.h
- update_actor_train_car1() : train.inc.c, actors.h
- update_actor_train_car2() : train.inc.c, actors.h
- update_actor_train_engine() : train.inc.c, actors.h
- update_actor_trees_cacti_shrubs() : actors.c, actors.h
- update_actor_triple_shell() : actors_extended.c, actors_extended.h
- update_actor_wario_stadium_sign() : actors.c, actors.h
- update_actor_yoshi_valley_egg() : actors.c, actors.h
- update_actors_loop() : podium_ceremony_actors.c, podium_ceremony_actors.h
- update_controller() : main.c, main.h
- update_course_actors() : actors.c, actors.h
- update_gamestate() : main.c, main.h
- update_menus() : menus.c, menus.h
- update_neon() : code_80071F00.c
- update_neon_texture() : code_80071F00.c
- update_obj() : code_80057C60.c
- update_obj_laikitu() : code_80071F00.c
- update_obj_laikitu_countdown() : code_80071F00.c
- update_obj_laikitu_final_lap() : code_80071F00.c
- update_obj_laikitu_fishing() : code_80071F00.c
- update_obj_laikitu_fishing2() : code_80071F00.c
- update_obj_laikitu_red_flag() : code_80071F00.c
- update_obj_laikitu_reverse() : code_80071F00.c
- update_obj_laikitu_second_lap() : code_80071F00.c
- update_obj_neon() : code_80071F00.c
- update_particle_bowser_castle() : code_80071F00.c
- update_player_battle_status() : race_logic.c, race_logic.h
- update_race_position_data() : race_logic.c, race_logic.h
- update_save_data_backup() : save.h, save.c
- use_banana_bunch_item() : actors_extended.c, actors_extended.h
- use_banana_item() : actors_extended.c, actors_extended.h
- use_blue_shell_item() : actors_extended.c, actors_extended.h
- use_fake_itembox_item() : actors_extended.h, actors_extended.c
- use_green_shell_item() : actors_extended.c, actors_extended.h
- use_red_shell_item() : actors_extended.c, actors_extended.h
- use_thunder_item() : actors_extended.c, actors_extended.h
- use_triple_shell_item() : actors_extended.c, actors_extended.h