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void | cleanup_red_and_green_shells (struct ShellActor *) |
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void | actor_init (struct Actor *, Vec3f, Vec3s, Vec3f, s16) |
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void | func_80297230 (Camera *, struct Actor *) |
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void | func_802972B8 (Camera *, struct Actor *) |
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void | func_80297340 (Camera *) |
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void | func_802976D8 (Vec3s) |
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void | func_802976EC (Collision *, Vec3s) |
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void | func_80297760 (struct Actor *, Vec3f) |
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void | func_802977B0 (Player *) |
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void | func_802977E4 (Player *) |
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void | init_red_shell_texture (void) |
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void | func_8029794C (Vec3f, Vec3s, f32) |
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void | func_802979F8 (struct Actor *, f32) |
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void | render_actor_cow (Camera *, Mat4, struct Actor *) |
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void | update_actor_yoshi_valley_egg (struct YoshiValleyEgg *) |
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void | update_actor_trees_cacti_shrubs (struct Actor *) |
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void | update_actor_kiwano_fruit (struct KiwanoFruit *) |
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void | update_actor_paddle_wheel (struct PaddleWheelBoat *) |
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void | update_actor_train_engine (struct TrainCar *) |
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void | update_actor_train_car1 (struct TrainCar *) |
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void | update_actor_train_car2 (struct TrainCar *) |
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void | update_actor_piranha_plant (struct PiranhaPlant *) |
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void | render_actor_piranha_plant (Camera *, Mat4, struct PiranhaPlant *) |
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void | func_802986B4 (Camera *, Mat4, struct Actor *) |
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void | func_80298AC0 (Player *) |
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void | func_80298C94 (void) |
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void | func_80298D10 (void) |
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void | func_80298D7C (Camera *, Mat4, struct Actor *) |
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void | render_actor_tree_mario_raceway (Camera *, Mat4, struct Actor *) |
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void | render_actor_tree_yoshi_valley (Camera *, Mat4, struct Actor *) |
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void | render_actor_tree_royal_raceway (Camera *, Mat4, struct Actor *) |
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void | render_actor_tree_moo_moo_farm (Camera *, Mat4, struct Actor *) |
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void | func_80299864 (Camera *, Mat4, struct Actor *) |
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void | render_actor_tree_bowser_castle (Camera *, Mat4, struct Actor *) |
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void | render_actor_bush_bowser_castle (Camera *, Mat4, struct Actor *) |
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void | render_actor_tree_frappe_snowland (Camera *, Mat4, struct Actor *) |
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void | render_actor_tree_cactus1_kalimari_desert (Camera *, Mat4, struct Actor *) |
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void | render_actor_tree_cactus2_kalimari_desert (Camera *, Mat4, struct Actor *) |
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void | render_actor_tree_cactus3_kalimari_desert (Camera *, Mat4, struct Actor *) |
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void | render_actor_kiwano_fruit_dks_jungle_parkway (Camera *, Mat4, struct Actor *) |
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void | render_actor_shell (Camera *, Mat4, struct ShellActor *) |
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void | render_actor_green_shell (Camera *, Mat4, struct ShellActor *) |
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void | render_actor_red_shell (Camera *, Mat4, struct ShellActor *) |
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void | render_actor_blue_shell (Camera *, Mat4, struct ShellActor *) |
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void | render_actor_banana (Camera *, Mat4, struct BananaActor *) |
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void | update_actor_wario_stadium_sign (struct Actor *) |
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void | update_actor_railroad_crossing (struct RailroadCrossing *) |
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void | update_actor_mario_raceway_sign (struct Actor *) |
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void | func_8029AC18 (Camera *, Mat4, struct Actor *) |
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void | func_8029AE1C (Camera *, struct PaddleWheelBoat *, Mat4, u16) |
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void | func_8029B06C (Camera *, struct Actor *) |
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void | func_8029B2E4 (Camera *, struct Actor *) |
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void | func_8029B4E0 (Camera *, struct Actor *) |
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void | func_8029B6EC (Camera *, struct Actor *) |
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void | func_8029B8E8 (Camera *, struct TrainCar *) |
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void | func_8029BFB0 (Camera *, struct TrainCar *) |
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void | func_8029C3CC (Camera *, struct TrainCar *) |
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void | render_actor_falling_rock (Camera *, struct FallingRock *) |
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void | place_piranha_plants (struct ActorSpawnData *) |
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void | place_palm_trees (struct ActorSpawnData *) |
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void | func_8029CF0C (struct ActorSpawnData *, struct FallingRock *) |
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void | place_falling_rocks (struct ActorSpawnData *) |
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void | update_actor_falling_rocks (struct FallingRock *) |
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void | spawn_foliage (struct ActorSpawnData *) |
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void | place_all_item_boxes (struct ActorSpawnData *) |
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void | init_kiwano_fruit (void) |
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void | destroy_all_actors (void) |
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void | place_course_actors (void) |
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void | func_8029E158 (void) |
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void | func_8029E7DC (struct Actor *) |
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void | destroy_actor (struct Actor *) |
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s16 | func_8029E890 (Vec3f, Vec3s, Vec3f, s16) |
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s16 | addActorToEmptySlot (Vec3f, Vec3s, Vec3f, s16) |
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s16 | func_8029ED38 (Vec3f, s16) |
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s32 | func_8029EEB8 (Player *, Vec3f, f32, f32, f32) |
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s32 | func_8029F1F8 (Player *, struct Actor *) |
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s32 | func_8029F2FC (Player *, struct PiranhaPlant *) |
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s32 | func_8029F408 (Player *, struct YoshiValleyEgg *) |
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s32 | func_8029F69C (Player *, struct Actor *) |
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s32 | func_8029FB80 (Player *, struct Actor *) |
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s32 | func_8029FCA4 (struct Actor *, struct Actor *) |
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void | func_8029FDC8 (struct Actor *) |
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void | func_802A00E8 (struct Actor *, struct Actor *) |
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void | func_802A0350 (struct Actor *, struct Actor *) |
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void | func_802A0450 (Player *, struct Actor *) |
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void | evaluate_player_collision (void) |
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void | func_802A0E44 (void) |
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void | func_802A1064 (struct FakeItemBox *) |
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void | update_actor_fake_item_box (struct FakeItemBox *) |
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void | func_802A14BC (f32, f32, f32) |
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void | update_actor_item_box_hot_air_balloon (struct ItemBox *) |
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void | update_actor_item_box (struct ItemBox *) |
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void | func_802A171C (Camera *, struct FakeItemBox *) |
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void | func_802A1EA0 (Camera *, struct ItemBox *) |
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void | func_802A269C (Camera *, struct Actor *) |
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void | func_802A27A0 (Camera *, Mat4, struct YoshiValleyEgg *, u16) |
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void | func_802A29BC (Camera *, Mat4, struct Actor *) |
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void | func_802A2AD0 (Camera *, struct RailroadCrossing *) |
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void | func_802A2C78 (Camera *, Mat4, struct Actor *) |
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void | func_802A2F34 (struct UnkStruct_800DC5EC *) |
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void | render_course_actors (struct UnkStruct_800DC5EC *) |
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void | update_course_actors (void) |
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void | func_800C98B8 (Vec3f, Vec3f, u32) |
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void | func_800C99E0 (Vec3f, s32) |
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