Here is a list of all functions with links to the files they belong to:
- s -
- s16_step_down_towards() : math_util_2.h, math_util_2.c
- s16_step_down_towards_alternate() : math_util_2.h, math_util_2.c
- s16_step_towards() : math_util_2.h, math_util_2.c
- s16_step_up_towards() : math_util_2.h, math_util_2.c
- s16_step_up_towards_alternate() : math_util_2.c, math_util_2.h
- s32_step_down_towards() : math_util_2.c, math_util_2.h
- s32_step_down_towards_alternate() : math_util_2.c, math_util_2.h
- s32_step_towards() : math_util_2.c, math_util_2.h
- s32_step_up_towards() : math_util_2.c, math_util_2.h
- s32_step_up_towards_alternate() : math_util_2.c, math_util_2.h
- segmented_to_virtual() : memory.c, memory.h
- segmented_to_virtual_dupe() : code_80091750.c, code_80091750.h
- segmented_to_virtual_dupe_2() : code_80091750.c, code_80091750.h
- select_framebuffer() : skybox_and_splitscreen.c, skybox_and_splitscreen.h
- seq_and_bank_pool_init() : heap.c, heap.h
- seq_channel_layer_decay_release_internal() : playback.c, playback.h
- seq_channel_layer_disable() : seqplayer.c, seqplayer.h
- seq_channel_layer_free() : seqplayer.c, seqplayer.h
- seq_channel_layer_note_decay() : playback.c, playback.h
- seq_channel_layer_note_release() : playback.c, playback.h
- seq_channel_layer_process_script() : seqplayer.c, seqplayer.h
- seq_channel_set_layer() : seqplayer.c, seqplayer.h
- seq_player_fade_to_zero_volume() : port_eu.c, port_eu.h
- sequence_channel_disable() : seqplayer.c, seqplayer.h
- sequence_channel_enable() : seqplayer.h, seqplayer.c
- sequence_channel_init() : seqplayer.c, seqplayer.h
- sequence_channel_process_script() : seqplayer.c, seqplayer.h
- sequence_channel_process_sound() : effects.c, effects.h
- sequence_channel_set_volume() : seqplayer.c, seqplayer.h
- sequence_dma_async() : load.c, load.h
- sequence_dma_immediate() : load.c, load.h
- sequence_player_disable() : seqplayer.c, seqplayer.h
- sequence_player_disable_channels() : seqplayer.c, seqplayer.h
- sequence_player_init_channels() : seqplayer.c, seqplayer.h
- sequence_player_process_sequence() : seqplayer.c, seqplayer.h
- sequence_player_process_sound() : effects.c, effects.h
- set_bomb_kart_spawn_positions() : code_80005FD0.c, code_80005FD0.h
- set_initial_position() : podium_ceremony_actors.c, podium_ceremony_actors.h
- set_instrument() : seqplayer.c, seqplayer.h
- set_obj_direction_angle() : code_80086E70.c, code_80086E70.h
- set_obj_orientation() : code_80086E70.c, code_80086E70.h
- set_obj_origin_pos() : code_80086E70.c, code_80086E70.h
- set_obj_velocity() : code_80086E70.c, code_80086E70.h
- set_object_flag_unk_054_false() : code_80071F00.c
- set_object_flag_unk_054_true() : code_80071F00.c
- set_object_unk_0CB() : code_80071F00.c
- set_places() : code_80005FD0.c, code_80005FD0.h
- set_segment_base_addr() : memory.c, memory.h
- set_staff_ghost() : staff_ghosts.c, staff_ghosts.h
- set_text_color() : code_80091750.h, code_80091750.c
- set_transform_matrix() : math_util_2.c, math_util_2.h
- set_transition_colour_fade_alpha_ending() : ceremony_and_credits.c, ceremony_and_credits.h
- set_transparency() : hud_renderer.c, hud_renderer.h
- set_type_object() : code_80071F00.c
- set_vblank_handler() : main.c, main.h
- set_vertex_colours() : collision.c, collision.h
- set_vertex_data_with_default_section_id() : collision.c, collision.h
- set_vertex_data_with_defaults() : collision.h, collision.c
- set_viewport() : skybox_and_splitscreen.c, skybox_and_splitscreen.h
- set_viewport2() : skybox_and_splitscreen.c, skybox_and_splitscreen.h
- set_vtx_buffer() : collision.c, collision.h
- set_vtx_from_quadrangle() : collision.c
- set_vtx_from_tri2() : collision.c
- set_vtx_from_triangle() : collision.c
- setup_camera_podium_ceremony() : camera_junk.h, camera_junk.c
- setup_game_memory() : main.c, main.h
- setup_mesg_queues() : main.c, main.h
- setup_race() : code_800029B0.c, code_800029B0.h
- shell_collision() : collision.c
- sin() : math.h
- sinf() : sinf.c, math.h
- sins() : math_util.c, math_util.h
- sound_alloc_pool_init() : heap.c, heap.h
- sound_init() : external.c
- sound_init_main_pools() : heap.c, heap.h
- soundAlloc() : heap.c, heap.h
- spawn_balloons() : podium_ceremony_actors.c
- spawn_firework_cone() : podium_ceremony_actors.c
- spawn_foliage() : actors.c, actors.h
- spawn_player() : spawn_players.c
- spawn_players_2p_battle() : spawn_players.c
- spawn_players_3p_battle() : spawn_players.c
- spawn_players_4p_battle() : spawn_players.c
- spawn_players_gp_one_player() : spawn_players.c
- spawn_players_gp_two_player() : spawn_players.c
- spawn_players_versus_one_player() : spawn_players.c
- spawn_players_versus_two_player() : spawn_players.c
- spawn_timer() : podium_ceremony_actors.c
- splash_menu_act() : menus.c, menus.h
- sprintf() : stdio.h, sprintf.c
- sqrtf() : math.h
- staff_ghosts_loop() : staff_ghosts.c, staff_ghosts.h
- start_debug_thread() : crash_screen.c, main.c
- start_gfx_sptask() : main.c, main.h
- start_race() : race_logic.c, race_logic.h
- start_sptask() : main.h, main.c
- strchr() : string.c, string.h
- strlen() : string.c, string.h
- subtract_scaled_vector() : collision.c, collision.h
- swap_values() : code_80091750.c, code_80091750.h
- synthesis_do_one_audio_update() : synthesis.c, synthesis.h
- synthesis_execute() : synthesis.h, synthesis.c
- synthesis_load_note_subs_eu() : synthesis.c, synthesis.h
- synthesis_load_reverb_ring_buffer() : synthesis.c, synthesis.h
- synthesis_process_note() : synthesis.h
- synthesis_resample_and_mix_reverb() : synthesis.c, synthesis.h
- synthesis_save_reverb_ring_buffer() : synthesis.c, synthesis.h
- synthesis_save_reverb_samples() : synthesis.c, synthesis.h